On Fri, Sep 27, 2013 at 08:17:50AM -0700, Paul E. McKenney wrote:
> > Barriers are fundamentally about order; and order only makes sense if
> > there's more than 1 party to the game.
> 
> Oddly enough, there is one exception that proves the rule...  On Itanium,
> suppose we have the following code, with x initially equal to zero:
> 
> CPU 1: ACCESS_ONCE(x) = 1;
> 
> CPU 2: r1 = ACCESS_ONCE(x); r2 = ACCESS_ONCE(x);
> 
> Itanium architects have told me that it really is possible for CPU 2 to
> see r1==1 and r2==0.  Placing a memory barrier between CPU 2's pair of
> fetches prevents this, but without any other memory barrier to pair with.

Oh man.. its really past time to sink that itanic already.

I suppose it allows the cpu to reorder the reads in its pipeline and the
memory barrier disallows this. Curious.. does our memory-barriers.txt
file mention this 'fun' fact?
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