pick_next_entity() prefers next, then last. However code checks if the
left entity can be skipped even if next / last is set.

Check if left entity should be skipped only if next/last is not set.

Signed-off-by: Srikar Dronamraju <sri...@linux.vnet.ibm.com>
---
 kernel/sched/fair.c |   31 +++++++++++++++----------------
 1 files changed, 15 insertions(+), 16 deletions(-)

diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
index fdee793..cc97b12 100644
--- a/kernel/sched/fair.c
+++ b/kernel/sched/fair.c
@@ -1900,27 +1900,26 @@ static struct sched_entity *pick_next_entity(struct 
cfs_rq *cfs_rq)
        struct sched_entity *left = se;
 
        /*
-        * Avoid running the skip buddy, if running something else can
-        * be done without getting too unfair.
+        * Someone really wants next to run. If it's not unfair, run it.
         */
-       if (cfs_rq->skip == se) {
-               struct sched_entity *second = __pick_next_entity(se);
+       if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, left) < 1) {
+               se = cfs_rq->next;
+       } else if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, left) < 
1) {
+               /*
+                * Prefer last buddy, try to return the CPU to a preempted
+                * task.
+                */
+               se = cfs_rq->last;
+       } else if (cfs_rq->skip == left) {
+               /*
+                * Avoid running the skip buddy, if running something else
+                * can be done without getting too unfair.
+                */
+               struct sched_entity *second = __pick_next_entity(left);
                if (second && wakeup_preempt_entity(second, left) < 1)
                        se = second;
        }
 
-       /*
-        * Prefer last buddy, try to return the CPU to a preempted task.
-        */
-       if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, left) < 1)
-               se = cfs_rq->last;
-
-       /*
-        * Someone really wants this to run. If it's not unfair, run it.
-        */
-       if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, left) < 1)
-               se = cfs_rq->next;
-
        clear_buddies(cfs_rq, se);
 
        return se;

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