Geert Uytterhoeven writes:

>   - The colors for the 16 color logo are wrong. We used a hack to
>     give the logo its own color palette, but this no longer works
>     as a side effect of a console color map bug being fixed a while
>     ago. The solution is to replace the logo with a new one that
>     uses the standard VGA console palette.

Good idea, but the feet don't look too good. Either dither a bit,
or pick a single color for the feet. Maybe a checkerboard-dither
would get close to the right color without looking grainy.

>   - There are still some politically-incorrect (PI) logos of a penguin
>     holding a glass of beer or wine (or perhaps even worse? :-).

Those also just look bad. The drink sort of floats above the penguin's
foot. It really looks like it was just pasted onto the image.

The arch-specific logos look bad in general, and the swirly gray
background isn't so great either. Why not use the original image?

> Changes:
>  1. Update the frame buffer console code to no longer change the
>     palette when displaying the 16 color logo. Remove the tricks
>     to load the logo palette in unused palette entries on displays
>     with >= 32 colors.

I used to have only 256 colors on my display. I upgraded because
there still isn't a global system palette. I'd have been happy
enough with 256 colors allocated in a sane way, for kernel & X:

1. the 16 VGA colors and extra 4 Windows colors (so Wine can work)
2. the 216 Netscape colors
3. gray: 0x00, 0x11, 0x22... 0xff, plus both 0x7f and 0x80
4. everything else reserved for future global allocation

The current situation is way too painful to use.

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