On Tue, Aug 11, 2026 at 01:09:31AM +0800, Nguyen Dinh Phi wrote:
After previous patch, the branch marking a socket rejected in
vsock_accept() is unreachable, and nothing ever sets vsk->rejected
elsewhere.
Therefore, we can remove the `rejected` field from vsock_sock structure.
I'd like to mention here that since commit d021c344051a ("VSOCK:
Introduce VM Sockets") where `rejected` was introduced, we didn't have
any path where sk_err is set on a listener socket, so that path was dead
since the beginning.
The rest LGTM!
Thanks,
Stefano
Suggested-by: Stefano Garzarella <[email protected]>
Signed-off-by: Nguyen Dinh Phi <[email protected]>
---
include/net/af_vsock.h | 5 +----
net/vmw_vsock/af_vsock.c | 46 +++++++++++++---------------------------
2 files changed, 16 insertions(+), 35 deletions(-)
diff --git a/include/net/af_vsock.h b/include/net/af_vsock.h
index 30046a3c20f7..3357ee62d10b 100644
--- a/include/net/af_vsock.h
+++ b/include/net/af_vsock.h
@@ -52,13 +52,10 @@ struct vsock_sock {
* The listening socket is the head for both lists. Sockets created
* for connection requests are placed in the pending list until they
* are connected, at which point they are put in the accept queue list
- * so they can be accepted in accept(). If accept() cannot accept the
- * connection, it is marked as rejected so the cleanup function knows
- * to clean up the socket.
+ * so they can be accepted in accept().
*/
struct list_head pending_links;
struct list_head accept_queue;
- bool rejected;
struct delayed_work connect_work;
struct delayed_work pending_work;
struct delayed_work close_work;
diff --git a/net/vmw_vsock/af_vsock.c b/net/vmw_vsock/af_vsock.c
index ff507761f472..b59890bbd217 100644
--- a/net/vmw_vsock/af_vsock.c
+++ b/net/vmw_vsock/af_vsock.c
@@ -38,10 +38,9 @@
* pending socket. When that socket reaches the connected state, it is removed
* from the listener socket's pending list and enqueued in the listener
* socket's accept queue. Callers of accept(2) will accept connected sockets
- * from the listener socket's accept queue. If the socket cannot be accepted
- * for some reason then it is marked rejected. Once the connection is
- * accepted, it is owned by the user process and the responsibility for cleanup
- * falls with that user process.
+ * from the listener socket's accept queue. Once the connection is accepted,
+ * it is owned by the user process and the responsibility for cleanup falls
+ * with that user process.
*
* - It is possible that these pending sockets will never reach the connected
* state; in fact, we may never receive another packet after the connection
@@ -49,9 +48,7 @@
* future, after some amount of time passes where a connection should have been
* established. This function ensures that the socket is off all lists so it
* cannot be retrieved, then drops all references to the socket so it is cleaned
- * up (sock_put() -> sk_free() -> our sk_destruct implementation). Note this
- * function will also cleanup rejected sockets, those that reach the connected
- * state but leave it before they have been accepted.
+ * up (sock_put() -> sk_free() -> our sk_destruct implementation).
*
* - Lock ordering for pending or accept queue sockets is:
*
@@ -774,11 +771,10 @@ static void vsock_pending_work(struct work_struct *work)
if (vsock_is_pending(sk)) {
vsock_remove_pending(listener, sk);
- } else if (!vsk->rejected) {
- /* We are not on the pending list and accept() did not reject
- * us, so we must have been accepted by our user process. We
- * just need to drop our references to the sockets and be on
- * our way.
+ } else {
+ /* We are not on the pending list so we must have been accepted
+ * by our user process. We just need to drop our references to
+ * the sockets and be on our way.
*/
cleanup = false;
goto out;
@@ -942,7 +938,6 @@ static struct sock *__vsock_create(struct net *net,
vsk->listener = NULL;
INIT_LIST_HEAD(&vsk->pending_links);
INIT_LIST_HEAD(&vsk->accept_queue);
- vsk->rejected = false;
vsk->sent_request = false;
vsk->ignore_connecting_rst = false;
WRITE_ONCE(vsk->peer_shutdown, 0);
@@ -1912,26 +1907,15 @@ static int vsock_accept(struct socket *sock, struct
socket *newsock,
lock_sock_nested(connected, SINGLE_DEPTH_NESTING);
vconnected = vsock_sk(connected);
- /* If the listener socket has received an error, then we should
- * reject this socket and return. Note that we simply mark the
- * socket rejected, drop our reference, and let the cleanup
- * function handle the cleanup; the fact that we found it in
- * the listener's accept queue guarantees that the cleanup
- * function hasn't run yet.
- */
- if (err) {
- vconnected->rejected = true;
- } else {
- newsock->state = SS_CONNECTED;
- sock_graft(connected, newsock);
+ newsock->state = SS_CONNECTED;
+ sock_graft(connected, newsock);
- set_bit(SOCK_CUSTOM_SOCKOPT,
- &connected->sk_socket->flags);
+ set_bit(SOCK_CUSTOM_SOCKOPT,
+ &connected->sk_socket->flags);
- if (vsock_msgzerocopy_allow(vconnected->transport))
- set_bit(SOCK_SUPPORT_ZC,
- &connected->sk_socket->flags);
- }
+ if (vsock_msgzerocopy_allow(vconnected->transport))
+ set_bit(SOCK_SUPPORT_ZC,
+ &connected->sk_socket->flags);
release_sock(connected);
sock_put(connected);
--
2.53.0