On Fri, Oct 16, 2020 at 2:46 PM Andy Shevchenko
<[email protected]> wrote:
>
> On Fri, Oct 16, 2020 at 04:23:05AM +0530, Syed Nayyar Waris wrote:
> > On Tue, Oct 6, 2020 at 4:56 PM Andy Shevchenko
> > <[email protected]> wrote:
> > > On Tue, Oct 06, 2020 at 02:52:16PM +0530, Syed Nayyar Waris wrote:
>
> ...
>
> > > > +             return (map[index] >> offset) & GENMASK(nbits - 1, 0);
> > >
> > > Have you considered to use rather BIT{_ULL}(nbits) - 1?
> > > It maybe better for code generation.
> >
> > Yes I have considered using BIT{_ULL} in earlier versions of patchset.
> > It has a problem:
> >
> > This macro when used in both bitmap_get_value and
> > bitmap_set_value functions, it will give unexpected results when nbits or 
> > clump
> > size is BITS_PER_LONG (32 or 64 depending on arch).
> >
> > Actually when nbits (clump size) is 64 (BITS_PER_LONG is 64, for example),
> > (BIT(nbits) - 1)
> > gives a value of zero and when this zero is ANDed with any value, it
> > makes it full zero. This is unexpected, and incorrect calculation occurs.
> >
> > What actually happens is in the macro expansion of BIT(64), that is 1
> > << 64, the '1' overflows from leftmost bit position (most significant
> > bit) and re-enters at the rightmost bit position (least significant
> > bit), therefore 1 << 64 becomes '0x1', and when another '1' is
> > subtracted from this, the final result becomes 0.
> >
> > This is undefined behavior in the C standard (section 6.5.7 in the N1124)
>
> I see, indeed, for 64/32 it is like this.
>
> ...
>
> > Yes I have incorporated your suggestion to use the '<<' operator. Thank You.
>
> One side note, consider the use round_up() vs. roundup(). I don't remember
> which one is optimized to divisor being power of 2.

Yes. changed 'roundup' to 'round_up'. 'round_up' is optimized for
power-of-2. Thank you.

Syed Nayyar Waris

Reply via email to