Currently, pick_next_entity(...) has the following structure
(simplified):

[...]
if (last_buddy_ok())
  result = last_buddy;
if (next_buddy_ok())
  result = next_buddy;
[...]

The intended behavior is to prefer next buddy over last buddy;
the current code somewhat obfuscates this, and also wastes
cycles checking the last buddy when eventually the next buddy is
picked up.

So this patch refactors two 'ifs' above into

[...]
if (next_buddy_ok())
    result = next_buddy;
else if (last_buddy_ok())
    result = last_buddy;
[...]

Signed-off-by: Peter Oskolkov <p...@google.com>
---
 kernel/sched/fair.c | 20 ++++++++++----------
 1 file changed, 10 insertions(+), 10 deletions(-)

diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
index fc3410b8b990..cec6cf9b2bb3 100644
--- a/kernel/sched/fair.c
+++ b/kernel/sched/fair.c
@@ -4465,17 +4465,17 @@ pick_next_entity(struct cfs_rq *cfs_rq, struct 
sched_entity *curr)
                        se = second;
        }
 
-       /*
-        * Prefer last buddy, try to return the CPU to a preempted task.
-        */
-       if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, left) < 1)
-               se = cfs_rq->last;
-
-       /*
-        * Someone really wants this to run. If it's not unfair, run it.
-        */
-       if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, left) < 1)
+       if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, left) < 1) {
+               /*
+                * Someone really wants this to run. If it's not unfair, run it.
+                */
                se = cfs_rq->next;
+       } else if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, left) < 
1) {
+               /*
+                * Prefer last buddy, try to return the CPU to a preempted task.
+                */
+               se = cfs_rq->last;
+       }
 
        clear_buddies(cfs_rq, se);
 
-- 
2.28.0.709.gb0816b6eb0-goog

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