On Mon 20 Jul 08:40 PDT 2020, Jordan Crouse wrote:
> diff --git a/drivers/iommu/arm-smmu-qcom.c b/drivers/iommu/arm-smmu-qcom.c
[..]
> +static int qcom_adreno_smmu_alloc_context_bank(struct arm_smmu_domain 
> *smmu_domain,
> +             struct device *dev, int start, int count)
> +{
> +     struct arm_smmu_device *smmu = smmu_domain->smmu;
> +
> +     /*
> +      * Assign context bank 0 to the GPU device so the GPU hardware can
> +      * switch pagetables
> +      */
> +     if (qcom_adreno_smmu_is_gpu_device(dev)) {
> +             if (start > 0 || test_bit(0, smmu->context_map))
> +                     return -ENOSPC;
> +
> +             set_bit(0, smmu->context_map);
> +             return 0;
> +     }
> +
> +     return __arm_smmu_alloc_bitmap(smmu->context_map, start, count);

If we end up here before the GPU device shows up this is going to
steal the first context bank, causing the subsequent allocation for the
GPU to always fail.

As such I think it would be appropriate for you to adjust "start" to
never be 0 here. And I think it would be appropriate to write this
function as:

        if (gpu) {
                start = 0;
                count = 1;
        } else {
                if (start == 0)
                        start = 1;
        }

        return __arm_smmu_alloc_bitmap(smmu->context_map, start, count);

Regards,
Bjorn

Reply via email to