The major memory ussage in workqueue is on the pool_workqueue. The pool_workqueue has alignment requirement which often leads to padding.
Reducing the memory usage for the pool_workqueue is valuable. And 32bit system often has less memory, less workqueues, less works, less concurrent flush_workqueue()s, so we can slash the flush color on 32bit system to reduce memory usage Before patch: The sizeof the struct pool_workqueue is 256 bytes, only 136 bytes is in use in 32bit system After patch: The sizeof the struct pool_workqueue is 128 bytes, only 104 bytes is in use in 32bit system, there is still room for future usage. Setting WORK_STRUCT_COLOR_BITS to 3 can't reduce the sizeof the struct pool_workqueue in 64bit system, unless combined with big refactor for unbound pwq. Signed-off-by: Lai Jiangshan <la...@linux.alibaba.com> --- include/linux/workqueue.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/include/linux/workqueue.h b/include/linux/workqueue.h index 26de0cae2a0a..c0f311926d01 100644 --- a/include/linux/workqueue.h +++ b/include/linux/workqueue.h @@ -39,7 +39,11 @@ enum { WORK_STRUCT_COLOR_SHIFT = 4, /* color for workqueue flushing */ #endif +#if BITS_PER_LONG == 32 + WORK_STRUCT_COLOR_BITS = 3, +#else WORK_STRUCT_COLOR_BITS = 4, +#endif WORK_STRUCT_PENDING = 1 << WORK_STRUCT_PENDING_BIT, WORK_STRUCT_DELAYED = 1 << WORK_STRUCT_DELAYED_BIT, @@ -65,6 +69,8 @@ enum { * Reserve 8 bits off of pwq pointer w/ debugobjects turned off. * This makes pwqs aligned to 256 bytes and allows 15 workqueue * flush colors. + * For 32 bit system, the numbers are 7 bits, 128 bytes, 7 colors + * respectively. */ WORK_STRUCT_FLAG_BITS = WORK_STRUCT_COLOR_SHIFT + WORK_STRUCT_COLOR_BITS, -- 2.20.1