On 18/07/2019 14:24, Jacek Anaszewski wrote:
Hi Jean,

Thank you for the updated patch set.

I have some more comments below.

On 7/17/19 3:59 PM, Jean-Jacques Hiblot wrote:
+static bool __led_need_regulator_update(struct led_classdev *led_cdev,
+                                       int brightness)
+{
+       bool new_state = (brightness != LED_OFF);
How about:

bool new_state = !!brightness;

Throughout the code LED_OFF is used when the LED is turned off. I think it would be more consistent to use it there too.


+
+       return led_cdev->regulator && led_cdev->regulator_state != new_state;
+}
+static int __led_handle_regulator(struct led_classdev *led_cdev,
+                               int brightness)
+{
+       int rc;
+
+       if (__led_need_regulator_update(led_cdev, brightness)) {
+
+               if (brightness != LED_OFF)
+                       rc = regulator_enable(led_cdev->regulator);
+               else
+                       rc = regulator_disable(led_cdev->regulator);
+               if (rc)
+                       return rc;
+
+               led_cdev->regulator_state = (brightness != LED_OFF);
+       }
+       return 0;
+}
Let's have these function names without leading underscores.
OK.

  static int __led_set_brightness(struct led_classdev *led_cdev,
                                enum led_brightness value)
  {
@@ -115,6 +142,8 @@ static void set_brightness_delayed(struct work_struct *ws)
        if (ret == -ENOTSUPP)
                ret = __led_set_brightness_blocking(led_cdev,
                                        led_cdev->delayed_set_value);
+       __led_handle_regulator(led_cdev, led_cdev->delayed_set_value)
If you called it from __led_set_brightness() and

We cannot call it from __led_set_brightness() because it is supposed not to block.

JJ

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