On Fri, Jun 21, 2019 at 4:07 PM Pierre-Loup A. Griffais <pgriff...@valvesoftware.com> wrote: > > > > On 6/21/19 3:38 PM, Eric Dumazet wrote: > > Please look at my recent patch. > > Sorry I am travelling.... > > > > On Fri, Jun 21, 2019, 6:19 PM Linus Torvalds > > <torva...@linux-foundation.org <mailto:torva...@linux-foundation.org>> > > wrote: > > > > On Fri, Jun 21, 2019 at 2:41 PM Greg Kroah-Hartman > > <gre...@linuxfoundation.org <mailto:gre...@linuxfoundation.org>> wrote: > > > > > > What specific commit caused the breakage? > > > > Both on reddit and on github there seems to be confusion about whether > > it's a problem or not. Some people have it working with the exact same > > kernel that breaks for others. > > > > And then some people seem to say it works intermittently for them, > > which seems to indicate a timing issue. > > > > Looking at the SACK patches (assuming it's one of them), I'd suspect > > the "tcp: tcp_fragment() should apply sane memory limits". > > > > Eric, that one does > > > > if (unlikely((sk->sk_wmem_queued >> 1) > sk->sk_sndbuf)) { > > NET_INC_STATS(sock_net(sk), LINUX_MIB_TCPWQUEUETOOBIG); > > return -ENOMEM; > > } > > > > but I think it's *normal* for "sk_wmem_queued >> 1" to be around the > > same size as sk_sndbuf. So if there is some fragmentation, and we add > > more skb's to it, that would seem to trigger fairly easily. > > Particularly since this is all in "truesize" units, which can be a lot > > bigger than the packets themselves. > > > > I don't know the code, so I may be out to lunch and barking up > > completely the wrong tree, but that particular check does seem like it > > might trigger much more easily than I think the code _intended_ it to > > trigger? > > > > Pierre-Loup - do you guys have a test-case inside of valve? Or is this > > purely "we see some people with problems"? > > Definitely the latter, although the volume of complaints clearly points > to a real problem from our experience. Reproducing locally, bisecting > and testing possible fixes is just now starting on our end. > > I agree not all users seem affected; most affected people report success > by using -tcp to launch Steam, which makes it use direct TCP instead of > WebSockets, our current default connection method for Linux. > > Thanks, > - Pierre-Loup > > > > > Linus > > > I asked on the github thread if users seeing the problem could check the new wqueue too big counter: https://github.com/ValveSoftware/steam-for-linux/issues/6326
So far one person is seeing the counter increase when they see the problem, and another that doesn't see the problem has the counter at 0. Obviously not a great sample size, but hopefully more will report. If nothing else, someone is seeing the counter increase while trying to connect to steam. -- Josh