From: Kailang Yang <kail...@realtek.com> commit 317d9313925cd8388304286c0d3c8dda7f060a2d upstream.
I measured power consumption between power_save_node=1 and power_save_node=0. It's almost the same. Codec will enter to runtime suspend and suspend. That pin also will enter to D3. Don't need to enter to D3 by single pin. So, Disable power_save_node as default. It will avoid more issues. Windows Driver also has not this option at runtime PM. Signed-off-by: Kailang Yang <kail...@realtek.com> Cc: <sta...@vger.kernel.org> Signed-off-by: Takashi Iwai <ti...@suse.de> Signed-off-by: Greg Kroah-Hartman <gre...@linuxfoundation.org> --- sound/pci/hda/patch_realtek.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) --- a/sound/pci/hda/patch_realtek.c +++ b/sound/pci/hda/patch_realtek.c @@ -7558,7 +7558,7 @@ static int patch_alc269(struct hda_codec spec = codec->spec; spec->gen.shared_mic_vref_pin = 0x18; - codec->power_save_node = 1; + codec->power_save_node = 0; #ifdef CONFIG_PM codec->patch_ops.suspend = alc269_suspend;