On Fri, May 03, 2019 at 09:20:55AM -0700, Andy Lutomirski wrote:
> > On May 3, 2019, at 6:22 AM, Steven Rostedt <rost...@goodmis.org> wrote:
> > 
> > On Fri, 3 May 2019 11:29:59 +0200
> > Peter Zijlstra <pet...@infradead.org> wrote:
> > 
> > 
> >> OMG, WTF, ARGH... That code is fsck'ing horrible. I'd almost argue to
> >> always do the INT3 thing, just to avoid games like that.

> So here’s a somewhat nutty suggestion: how about we tweak the 32-bit
> entry code to emulate the sane 64-bit frame, not just for int3 but
> always? 

Basically what I wrote above, right? I'd be fine with that... Linus?

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