On Mon, Jul 16, 2018 at 11:30 AM, Mukesh Ojha <mo...@codeaurora.org> wrote: > > > On 7/16/2018 10:44 PM, John Stultz wrote: >> >> On Mon, Jul 16, 2018 at 9:30 AM, John Stultz <john.stu...@linaro.org> >> wrote: >>> >>> On Mon, Jul 16, 2018 at 9:17 AM, Mukesh Ojha <mo...@codeaurora.org> >>> wrote: >>>> >>>> On 7/13/2018 10:50 PM, John Stultz wrote: >>>>> >>>>> On Fri, Jul 13, 2018 at 12:13 AM, Mukesh Ojha <mo...@codeaurora.org> >>>>>> >>>>>> On 7/11/2018 1:43 AM, John Stultz wrote: >>>>>>> >>>>>>> I worry this upside-down logic is too subtle to be easily reasoned >>>>>>> about, and will just lead to future mistakes. >>>>>>> >>>>>>> Can we instead call this "suspend_timing_needed" and only set it to >>>>>>> true when we don't inject any sleep time on resume? >>>>>> >>>>>> >>>>>> I did not get your point "only set it to true when we don't inject any >>>>>> sleep >>>>>> time on resume? " >>>>>> How do we know this ? >>>>>> This question itself depends on the "sleeptime_injected" if it is true >>>>>> means >>>>>> no need to inject else need to inject. >>>>>> >>>>>> Also, we need to make this variable back and forth true, false; >>>>>> suspends >>>>>> path ensures it to make it false. >>>>> >>>>> So yea, I'm not saying logically the code is really any different, >>>>> this is more of a naming nit. So instead of having a variable that is >>>>> always on that we occasionally turn off, lets invert the naming and >>>>> have it be a flag that we occasionally turn on. >>>> >>>> >>>> I understand your concern about the name of the variable will be >>>> misleading. >>>> But the changing Boolean state would not solve the actual issue. >>>> >>>> If i understand you correctly you meant below code >>>> >>>> diff --git a/kernel/time/timekeeping.c b/kernel/time/timekeeping.c >>>> index 32ae9ae..becc5bd 100644 >>>> --- a/kernel/time/timekeeping.c >>>> +++ b/kernel/time/timekeeping.c >>>> @@ -1523,7 +1523,7 @@ void __weak read_boot_clock64(struct timespec64 >>>> *ts) >>>> * If a suspend fails before reaching timekeeping_resume() then the >>>> flag >>>> * stays true and prevents erroneous sleeptime injection. >>>> */ >>>> -static bool sleeptime_injected = true; >>>> +static bool suspend_timing_needed; >>>> >>>> /* Flag for if there is a persistent clock on this platform */ >>>> static bool persistent_clock_exists; >>>> @@ -1658,7 +1658,7 @@ void timekeeping_inject_sleeptime64(struct >>>> timespec64 >>>> *delta) >>>> raw_spin_lock_irqsave(&timekeeper_lock, flags); >>>> write_seqcount_begin(&tk_core.seq); >>>> >>>> - sleeptime_injected = true; >>>> + suspend_timing_needed = false; >>>> >>>> timekeeping_forward_now(tk); >>>> >>>> @@ -1714,10 +1714,10 @@ void timekeeping_resume(void) >>>> tk->tkr_mono.mask); >>>> nsec = mul_u64_u32_shr(cyc_delta, clock->mult, >>>> clock->shift); >>>> ts_delta = ns_to_timespec64(nsec); >>>> - sleeptime_injected = true; >>>> + suspend_timing_needed = true; >>>> } else if (timespec64_compare(&ts_new, >>>> &timekeeping_suspend_time) > >>>> 0) { >>>> ts_delta = timespec64_sub(ts_new, >>>> timekeeping_suspend_time); >>>> - sleeptime_injected = true; >>>> + suspend_timing_needed = true; >>>> } >>> >>> No no... This part is wrong. We only set suspend_timing_needed if we >>> *didn't* calculate the suspend time in timekeeping_resume. >>> >>> You have to invert all the boolean logic for it to be equivalent. >>> >> ... >>>> >>>> <sleeptime injection happens here> >>> >>> >>> So, I think with the logic bug above it will work out properly, but >>> let me know if I'm still missing something. > > > Please give it thought to a case where very first suspend fails with your > logic.
I believe I did. If the first suspend fails, we never reach timekeeping_resume, so we never set "suspend_time_needed = true", so then timekeeping_rtc_skipresume can then return true, and we don't inject the time in the RTC code. > If i am not able to get your thought, please write a patch. I probably will, but I'd like to encourage you to follow through on this one. You reported the issue, and submitted a few patches, so I think it would be good for you to also get the patch credit here. I don't believe its a complex request I've made, and I think you can figure it out. So, please, take one more real stab at this and I'll rework it if it seems necessary. thanks -john