On 1 November 2017 at 18:00, Russell King - ARM Linux <li...@armlinux.org.uk> wrote: > On Wed, Nov 01, 2017 at 03:57:36PM +0000, Ard Biesheuvel wrote: >> On 31 October 2017 at 13:22, Gregory CLEMENT >> <gregory.clem...@free-electrons.com> wrote: >> > Hi Ard, >> > >> > On mar., oct. 31 2017, Ard Biesheuvel <ard.biesheu...@linaro.org> wrote: >> > >> >> On 31 October 2017 at 12:47, Russell King - ARM Linux >> >> <li...@armlinux.org.uk> wrote: >> >>> On Mon, Oct 30, 2017 at 04:38:17PM +0000, Russell King - ARM Linux wrote: >> >>>> On Mon, Oct 30, 2017 at 05:24:34PM +0100, Gregory CLEMENT wrote: >> >>>> > Hi Russell King, >> >>>> > >> >>>> > Here you will find all the objects included the vmlinux: >> >>>> > >> >>>> > http://free-electrons.com/~gregory/pub/compressed.tgz >> >>>> >> >>>> Thanks. Unfortunately, nothing stands out, but I do see a difference >> >>>> between the output of your linker from mine. >> >>>> >> >>>> Yours: >> >>>> >> >>>> Idx Name Size VMA LMA File off Algn >> >>>> 0 .text 00005ef8 00000000 00000000 00010000 2**5 >> >>>> CONTENTS, ALLOC, LOAD, READONLY, CODE >> >>>> >> >>>> Mine: >> >>>> >> >>>> Idx Name Size VMA LMA File off Algn >> >>>> 0 .text 00005f00 00000000 00000000 00010000 2**5 >> >>>> CONTENTS, ALLOC, LOAD, READONLY, CODE >> >>>> >> >>>> That has the effect of moving the addresses of the following >> >>>> sections in your vmlinux down by 8 bytes. However, I don't think >> >>>> that's the cause of this - but it does hint at something being >> >>>> different in binutils in the way sections are processed in the >> >>>> linker. >> >>>> >> >>>> Please add to your linker script after the assignment of _edata: >> >>>> >> >>>> .image_end (NOLOAD) : { >> >>>> _edata_foo = .; >> >>>> } >> >>>> >> >>>> relink the decompressor, and see what value _edata_foo ends up with >> >>>> compared to _edata? They should be the same, but I suspect using >> >>>> your linker, they will be different. >> >>>> >> >>>> Also try adding >> >>>> BYTE(0); >> >>>> >> >>>> after the _edata_foo assignment as a separate test, and see whether >> >>>> that makes any difference - with that you should end up with the >> >>>> .image_end section in the output image. >> >>> >> >>> Gregory sent me has new url... for _both_ changes, which gives me: >> > >> > If needed I can provide this url. >> > >> >>> >> >>> $ arm-linux-nm vmlinux |grep _edata >> >>> 00491160 D _edata >> >>> 00491160 D _edata_foo >> >>> >> >>> So there's no reason that ASSERT() should be failing! However, as I >> >>> don't have the intermediate step, I can't say whether the addition >> >>> of the BYTE() affected it in some way - sorry, but I asked for _both_ >> >>> to be tested above because I wanted to speed up the process, and >> >>> clearly that's backfired. >> >>> >> >>> Given how close we potentially are to 4.14, I don't think we're going >> >>> to get to the bottom of this to make 4.14. I'd want to get this >> >>> sorted by Wednesday so linux-next (which is resuming this evening) >> >>> can grab a copy of my tree with it in, and we have another day to >> >>> sort out any remaining issues, but I'm basically out of time to do >> >>> anything further with this as of now. >> >> >> >>> So, 4.14 will likely be released without any of this being fixed. >> >>> >> >> >> >> IIUC, the current issue is limited to the ASSERT() itself, which is >> >> there to prevent future regressions, while the other two patches deal >> >> with severe and difficult to diagnose known issues. >> > >> > I confirm that whithout the last commit (adding the ASSERT()) in the >> > fixes branch it worked well. >> > >> >> >> >> So why can't we apply those two patches as fixes, and revisit the >> >> patch that helps us prevent this from regressing in the future for >> >> v4.15? >> > >> > I also agree with this. >> > >> >> Russell, >> >> Please drop the EFI patch from your tree. I will forward it myself. > > Really, no, I'm not going to. I've enough to do than chase around > playing political games about who should send what patches. You > asked me to merge it, and I will merge it. >
Fine, then merge it. I am not the one who is playing games here, I just want to get stuff fixed. I don't understand why you are dragging your feet like this.