From: Michal Januszewski <[EMAIL PROTECTED]>

On a multiprocessor machine the VT_WAITACTIVE ioctl call may return 0
if fg_console has already been updated in redraw_screen() but the
console switch itself hasn't been completed. Fix this by checking
fg_console in vt_waitactive() with the console sem held.

Signed-off-by: Michal Januszewski <[EMAIL PROTECTED]>
---
This is the 2nd version of this patch. It incorporates Andrew's
suggestions, ie. calls set_current_state() after down() and adds
a comment explaining why acquiring the console sem is necessary.

 drivers/char/vt_ioctl.c |   14 ++++++++++++--
 1 files changed, 12 insertions(+), 2 deletions(-)

diff --git a/drivers/char/vt_ioctl.c b/drivers/char/vt_ioctl.c
index 1fa2da8..0508293 100644
--- a/drivers/char/vt_ioctl.c
+++ b/drivers/char/vt_ioctl.c
@@ -1039,10 +1039,20 @@ int vt_waitactive(int vt)
 
        add_wait_queue(&vt_activate_queue, &wait);
        for (;;) {
-               set_current_state(TASK_INTERRUPTIBLE);
                retval = 0;
-               if (vt == fg_console)
+
+               /* Synchronize with redraw_screen(). By acquiring the console
+                * semaphore we make sure that the console switch is completed
+                * before we return. If we didn't wait for the semaphore, we
+                * could return at a point where fg_console has already been
+                * updated, but the console switch hasn't been completed. */
+               acquire_console_sem();
+               set_current_state(TASK_INTERRUPTIBLE);
+               if (vt == fg_console) {
+                       release_console_sem();
                        break;
+               }
+               release_console_sem();
                retval = -EINTR;
                if (signal_pending(current))
                        break;

-
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