On Thu, Feb 23, 2017 at 12:18:48PM +0900, byungchul.park wrote: > > Current code handles this by replenishing a runtime in hrtimer callback > > for deadline. But this approach has room for improvement in two ways: > > > > 1. No need to keep the hrtimer for a sleep task because it can be > > handled when waking it up. > > > > 2. It will be replenished twice unnecessarily if the task sleeps for > > long time so that the deadline, assigned in the hrtimer callback, > > also passed. In other words, one happens in the callback and the > > other happens in update_dl_entiry() when waking it up.
I wanted to enhance not only the second but also the first, so remove the unnecessary timer overhead for sleep tasks. It's possible but it makes code too complecated and I won't do that. I will resend a patch doing only the second one at the next spin. Thank you, Byungchul > > @@ -981,6 +983,9 @@ static void dequeue_task_dl(struct rq *rq, struct > > task_struct *p, int flags) > > { > > update_curr_dl(rq); > > __dequeue_task_dl(rq, p, flags); > > + > > + if (flags & DEQUEUE_SLEEP) > > + hrtimer_try_to_cancel(&p->dl.dl_timer); > > Sorry. I found I might have made a mistake. I might have to re-start the > timer when waking it up if necessary. Let me think more.