Hi Pavel,

> Am 18.02.2017 um 23:54 schrieb Pavel Machek <pa...@ucw.cz>:
> 
> On Sat 2017-02-18 20:17:09, H. Nikolaus Schaller wrote:
>> 
>>> Am 18.02.2017 um 19:08 schrieb Pavel Machek <pa...@ucw.cz>:
>>> 
>>>>> And I agree that kernel should _not_ attempt rescaling itself, as it
>>>>> would lose precision.
>>>> 
>>>> With an almost 1:1 mapping you won't loose precision.
>>> 
>>> How do you propose to do that?
>> 
>> something like
>> 
>> xinput --set-prop --type=float "TSC200X touchscreen" "Coordinate 
>> Transformation Matrix"  1.00 0.00 0.00  0.00 1.00 0.00  0.00 0.00 1.00
>> 
>> but I think it is the default of X11 if you use no coordinate transformation 
>> at all.
>> And having the kernel to properly scale from ADC values to screen 
>> coordinates.
>> 
> 
> No. How do you propose doing rescaling in the kernel without loosing
> precision?

I wonder how it works with your setting

xinput --set-prop --type=float "TSC200X touchscreen" "Coordinate Transformation 
Matrix"  1.10 0.00 -0.05  0.00 1.18 -0.10  0.00 0.00 1.00

This obviously also assumes that the input events report pixel coordinates or 
you would have factors not close to 0.00 and 1.00.
It just aligns the touch with the screen, i.e. calibrates. Or your example was 
incomplete.

About loosing precision: there is already noise (jitter) in real-world devices 
so that you can't achieve subpixel precision anyways (unless your panel has a 
very low resolution). Please see my answer to Dmitry some mails ago.

BR and thanks,
Nikolaus

Attachment: signature.asc
Description: Message signed with OpenPGP using GPGMail

Reply via email to