Herbert,

>>Just curious why current vserver code kills arbitrary
>>task in container then?
> 
> 
> because it obviously lacks the finess of OpenVZ code :)
> 
> seriously, handling the OOM kills inside a container
> has never been a real world issue, as once you are
> really out of memory (and OOM starts killing) you 
> usually have lost the game anyways (i.e. a guest restart
> or similar is required to get your services up and
> running again) and OOM killer decisions are not perfect
> in mainline either, but, you've probably seen the 
> FIXME and TODO entries in the code showing that this
> is work in progress ...

I'm talking not about the finess of the code,
but rather about the lack of isolation,
i.e. one VE can affect others.

Kirill
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