On Sat, 8 Oct 2016, Peter Zijlstra wrote: > On Sat, Oct 08, 2016 at 05:53:49PM +0200, Thomas Gleixner wrote: > > On Fri, 7 Oct 2016, Peter Zijlstra wrote: > > > Solve all that by: > > > > > > - using futex specific rt_mutex calls that lack the fastpath, futexes > > > have their own fastpath anyway. This makes that > > > rt_mutex_futex_unlock() doesn't need to drop rt_mutex::wait_lock > > > and the unlock is guaranteed if we manage to update user state. > > > > > > - make futex_unlock_pi() drop hb->lock early and only use > > > rt_mutex::wait_lock to serialize against rt_mutex waiters > > > update the futex value and unlock. > > > > > > - in case futex and rt_mutex disagree on waiters, side with rt_mutex > > > and simply clear the user value. This works because either there > > > really are no waiters left, or futex_lock_pi() triggers the > > > lock-steal path and fixes up the WAITERS flag. > > > > I stared at this for a few hours and while I'm not yet done analyzing all > > possible combinations I found at least one thing which is broken: > > > > CPU 0 CPU 1 > > > > unlock_pi(f) > > .... > > unlock(hb->lock) > > *f = new_owner_tid | WAITERS; > > > > lock_pi(f) > > lock(hb->lock) > > uval = *f; > > topwaiter = futex_top_waiter(); > > attach_to_pi_state(uval, > > topwaiter->pistate); > > pid = uval & TID_MASK; > > if (pid != task_pid_vnr(pistate->owner)) > > return -EINVAL; > > .... > > pistate->owner = newowner; > > > > So in this case we tell the caller on CPU 1 that the futex is in > > inconsistent state, because pistate->owner still points to the unlocking > > task while the user space value alread shows the new owner. So this sanity > > check triggers and we simply fail while we should not. It's [10] in the > > state matrix above attach_to_pi_state(). > > Urgh, yes. I think I can cure that, by taking > pi_state->pi_mutex.wait_lock in attach_to_pi_state(), but blergh.
There is another problem with all that racing against fixup_owner() resp. fixup_pi_state_owner(). I fear, we need to rethink this whole locking/protection scheme from scratch. Thanks, tglx