On Fri 2016-09-02 16:58:08, Sergey Senozhatsky wrote: > On (09/01/16 10:58), Petr Mladek wrote: > > On Wed 2016-08-31 21:52:24, Sergey Senozhatsky wrote: > > > a console_unlock() doing > > > wake_up_process(printk_kthread) would make it better. > > > > I am not sure what you mean by this. > > I meant that this thing > > local_irq_save() // or preempt_disable() > ... > if (console_trylock()) > console_unlock(); > ... > local_irq_restore() // or preempt_enable()
I see. > can easily lockup the system if console_trylock() was successful and there > are enough messages to print. printk_kthread can't help, because here we > basically enforce the `old' behavior. we have async printk, but not async > console output. tweaking console_unlock() to offload the actual printing loop > to printk_kthread would make the entire console output async: > > static void console_sync_flush_and_unlock(void) > { > for (;;) { > ... > call_console_drivers(); > ... > } > } > > void console_unlock(void) > { > if (!MOTORMOUTH && can_printk_async()) { > up(); > wake_up_process(printk_kthread); > return; > } > console_sync_flush_and_unlock(); > } Something like this would make sense. But I would do it in a separate patch(set). We need to go through all console_unlock() callers and make sure that they are fine with the potential async behavior. I would not complicate the async printk patchset by this. Best Regards, Petr