From: Hannes Frederic Sowa <han...@stressinduktion.org> Date: Thu, 21 Apr 2016 15:49:37 +0200
> On 21.04.2016 15:31, Eric Dumazet wrote: >> On Thu, 2016-04-21 at 05:05 -0400, valdis.kletni...@vt.edu wrote: >>> On Thu, 21 Apr 2016 09:42:12 +0200, Hannes Frederic Sowa said: >>>> Hi, >>>> >>>> On Thu, Apr 21, 2016, at 02:30, Valdis Kletnieks wrote: >>>>> linux-next 20160420 is whining at an incredible rate - in 20 minutes of >>>>> uptime, I piled up some 41,000 hits from all over the place (cleaned up >>>>> to skip the CPU and PID so the list isn't quite so long): >>>> >>>> Thanks for the report. Can you give me some more details: >>>> >>>> Is this an nfs socket? Do you by accident know if this socket went >>>> through xs_reclassify_socket at any point? We do hold the appropriate >>>> locks at that point but I fear that the lockdep reinitialization >>>> confused lockdep. >>> >>> It wasn't an NFS socket, as NFS wasn't even active at the time. I'm >>> reasonably >>> sure that multiple sockets were in play, given that tcp_v6_rcv and >>> udpv6_queue_rcv_skb were both implicated. I strongly suspect that pretty >>> much >>> any IPv6 traffic could do it - the frequency dropped off quite a bit when I >>> closed firefox, which is usually a heavy network hitter on my laptop. >> >> >> Looks like the following patch is needed, can you try it please ? >> >> Thanks ! >> >> diff --git a/include/net/sock.h b/include/net/sock.h >> index d997ec13a643..db8301c76d50 100644 >> --- a/include/net/sock.h >> +++ b/include/net/sock.h >> @@ -1350,7 +1350,8 @@ static inline bool lockdep_sock_is_held(const struct >> sock *csk) >> { >> struct sock *sk = (struct sock *)csk; >> >> - return lockdep_is_held(&sk->sk_lock) || >> + return !debug_locks || >> + lockdep_is_held(&sk->sk_lock) || >> lockdep_is_held(&sk->sk_lock.slock); >> } >> #endif > > I would prefer to add debug_locks at the WARN_ON level, like > WARN_ON(debug_locks && !lockdep_sock_is_held(sk)), but I am not sure if > this fixes the initial splat. Can we finish this conversation out and come up with a final patch for this soon? Thanks.