On (03/16/16 16:30), Byungchul Park wrote: > > Do you mean the wake_up_process() in console_unlock?
no, I meant wake_up_process(printk_kthread), the newly added one. -- if we are going to have wake_up_process() in wake_up_klogd_work_func(), then we need `in_sched' message to potentially trigger a recursion chain wake_up_klogd_work_func()->wake_up_process()->printk()->wake_up_process()->printk()... to break this printk()->wake_up_process()->printk(), we need wake_up_process() to be under the logbuf lock; so vprintk_emit()'s if (logbuf_cpu == this_cpu) will act. -- if we are going to have wake_up_process() in console_unlock(), then console_unlock()->{up(), wake_up_process()}->printk()->{console_lock(), console_unlock()}->{up(), wake_up_process()}->printk()... is undetectable... by the time console_unlock() calls wake_up_process() there are no printk() locks that this CPU owns. > I said they should be kept *out of* the critical section. :-) > Otherwise, it can recurse us forever. can you explain? -ss