On Fri, 2006-12-29 at 11:25 -0500, Shawn Starr wrote:
> Hello, 
> 
> If any of you have used a Commodore 64 emulator in Linux (such as vice) 
> noticed when using audio there is severe starvation while other activities of 
> the system are going on. i.e.  moving a window in X or starting another 
> application causing audio to chop (this goes away if you speed up the 
> emulation to 200% then drop it back down to 100% The audio will resume 
> chopping once you perform more activity on the desktop). Note, even 
> increasing the audio buffer of the emulation app to its maximum does not 
> help. Of note, the machine I ran this emulator on had a low load.
> 
> There are times when I hit starvation and I wonder if there's any interesting 
> scheduler patches in -mm that might address this?
> 

Must be an application bug, otherwise more apps would be affected.

The best solution is to use a separate high priority thread for anything
with a real time constraint, like audio playback or capture.

Lee

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