On (02/19/16 14:38), Sergey Senozhatsky wrote:
[..]
> #define OBJ_ALLOCATED_TAG 1
> #define OBJ_TAG_BITS 1
> #define OBJ_INDEX_BITS        (BITS_PER_LONG - _PFN_BITS - OBJ_TAG_BITS)
> #define OBJ_INDEX_MASK        ((_AC(1, UL) << OBJ_INDEX_BITS) - 1)
> 
> #define ZS_MIN_ALLOC_SIZE \
>       MAX(32, (ZS_MAX_PAGES_PER_ZSPAGE << PAGE_SHIFT >> OBJ_INDEX_BITS))
[..]

> -- on 32 bit system, PAGE_SHIFT 12
> 
> ZS_MAX_PAGES_PER_ZSPAGE 1 << 4                                                
> 16
> OBJ_INDEX_BITS (32 - (32 - 12) - 1)                                   11
> OBJ_INDEX_MASK ((1 << (32 - (32 - 12) - 1)) - 1)                      2047
> ZS_MIN_ALLOC_SIZE MAX(32, ((1 << 4) << 12 >> (32 - (32 - 12) - 1)))   32
> 
> -- on 64 bit system, PAGE_SHIFT 12
> 
> ZS_MAX_PAGES_PER_ZSPAGE 1 << 4                                                
> 16
> OBJ_INDEX_BITS (64 - (64 - 12) - 1)                                   11
> OBJ_INDEX_MASK ((1 << (64 - (64 - 12) - 1)) - 1)                      2047
> ZS_MIN_ALLOC_SIZE MAX(32, ((1 << 4) << 12 >> (64 - (64 - 12) - 1)))   32

even if it's missing  "HANDLE_PIN_BIT 0", it's still OBJ_INDEX_BITS 10,
2<<10 should be enough to keep 32 bytes class around.


> -- on 64 bit system, PAGE_SHIFT 14
> 
> ZS_MAX_PAGES_PER_ZSPAGE 1 << 4                                                
> 16
> OBJ_INDEX_BITS (64 - (64 - 14) - 1)                                   13
> OBJ_INDEX_MASK ((1 << (64 - (64 - 14) - 1)) - 1)                      8191
> ZS_MIN_ALLOC_SIZE MAX(32, ((1 << 4) << 14 >> (64 - (64 - 14) - 1)))   32

OBJ_INDEX_BITS 2<<12 still looks to be good enough.

        -ss

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