On Fri, 1 Sep 2000, Chip Salzenberg wrote:

> First, thanks, Alan, for using the USB and AGP patches.  You just
> saved me a bunch of integration work.
> 
> I'd like to suggest the below patches for the AGP i810 driver.
> 

(snip)

Gentlemen,

After reading every f'ing bit of documentation I can find, I'm left with
several unanswered questions regarding the AGP patches:

- In the absence of any applications which actually do 3D rendering, is
  there any performance advantage to loading the agpgart module?

- Assuming an answer in the affirmative, what incantations are necessary
  in order for the XF86_SVGA server to take advantage of them?  Is it
  sufficient to simply have the module loaded prior to X startup?  Can the
  module be loaded _after_ X startup?

Absolutely _all_ the documentation I can find is focussed on its use with
GLX, etc.  I'm just looking to get faster tru-color X display from my
NVidia RIVA (Diamond V550 16-MB).  And, since I'm considering the purchase
of a Matrox G400, what about that bit of hardware?

Any input or pointers appreciated.

Steve

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