So far I got the following suggestions: * http://nehe.gamedev.net/ * http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 * http://www.opengl-redbook.com/ (Thanks, Boris Shtrasman and Dov Grobgeld.)
However, it seems that the materials describe deprecated OpenGL versions. Specifically, I am looking for materials which also teach about "shader files", which I see in Qt5.5 projects demonstrating OpenGL. On Tue, 2015-08-25 at 11:10 +0300, Omer Zak wrote: > Does anyone know a book, E-book or Website which contains a gentle > introduction to OpenGL - a series of examples with explanations, which > go gradually from the easy to sophisticated, eventually covering a large > part of the OpenGL API? -- The volume of a pizza of thickness a and radius z can be described by the following formula: pi zz a My own blog is at http://www.zak.co.il/tddpirate/ My opinions, as expressed in this E-mail message, are mine alone. They do not represent the official policy of any organization with which I may be affiliated in any way. WARNING TO SPAMMERS: at http://www.zak.co.il/spamwarning.html _______________________________________________ Linux-il mailing list Linux-il@cs.huji.ac.il http://mailman.cs.huji.ac.il/mailman/listinfo/linux-il