Nadav Har'El wrote:

>Nowadays there are many graphical Linux games, but let's not kid ourselves:
>most (if not all) new games that thrill kids are for either Windows or
>game consoles, not for Linux. Kids who play games on Windows usually don't
>care that "Linux games are free!" because they also copy the Windows games
>from friends without paying anything to anyone...
>
Free is not the issue, I personally would rather pay for a good game, 
then get a mediocre game for free. but the sad fact remains, that most 
of the target audience for games (the people that do actually pay for 
them) at worst have never even seen a *nix up close, and at best are 
dual booting with windows as the default. so game companies (the people 
that can invest time and money in game development, and this is what 
counts) will not invest that in Linux only games, or even linux porting 
: it is simply not a good business. of course, this is the magic circle, 
and in this respect Linux not lost - it was never a contender (unlike 
another popular *nix : MacOSX).
The only way to break out of the magic circle, is to develop game 
engines which run natively on many platforms, as GarageGames are trying 
to do with their Torque game engine, which allow a "just recompile" ease 
of portability to multiple operating systems.

--
Oded Arbel
m-Wise mobile solutions
[EMAIL PROTECTED]

+972-9-9581711
+972-67-340014

::..
In 1968 it took the computing power of 2 c-64 to fly a rocket
to the moon. Now, 1998 it takes the power of a Pentium 133 to
run Microsoft Windows 95. Something must have gone wrong.




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