On 07/05/2012 10:40 PM, Rafael J. Wysocki wrote:
> On Thursday, July 05, 2012, Daniel Lezcano wrote:
>> The 'enter_dead' function is only used for processor_idle.c
>> and the same function is used several times. We fall into the
>> same abuse with the multiple callbacks for the same function.
> 
> This isn't abuse, mind you.  This is a normal practice.

Well, that depends :)

I agree adding a callback per state is nice and flexible but if it is
not used, it is a waste of memory, even if it is 32 bytes.

>> This patch fixes that by moving the 'enter_dead' function to the
>> driver structure. A flag CPUIDLE_FLAG_DEAD_VALID has been added
>> to handle the callback conditional invokation.
> 
> And how does that improve things?

In order to check if the play_dead is enabled for a specific state, we
check if the pointer is set. As it has been moved to a single function,
we need to add a flag to replace this check. That is not an improvement,
it replace a check by another check.


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