Hi there,

It turns out that a fence object will be one of the next things added
to the dma-buf framework.  You can check here for an in-progress
status page:

https://wiki.linaro.org/WorkingGroups/Middleware/Graphics/UMM/Status

And, the best thing for you to do is join the linaro-mm-sig list for
these and other discussions.

cheers,
jesse


On Mon, Feb 27, 2012 at 3:52 PM, Westermann Fu <westerman...@gmail.com> wrote:
> Hi, guys:
>
> As I know linaro is working on a unified memory manager for soc world like a
> similar one already exists in PC world (gem/ttm).
> But I'm curious about how this manager handle the different sync notify
> between various different IP vendor?
> As we know, on PC the vsp+capture+graphic+display always done by one
> unit--the GPU, if a piece of hardware memory buffer wanted to be zero-copied
> between vsp/graphic/display there must be some sync/notify mechanism
> otherwise the race condition will occur. On gpu always an interrupt driven
> object fence can handle it. But in soc, there is no integrated
> vsp/graphic/display, they all may come from various independent ip vendor,
> so there may no unified interrupt source can be collected by memory manager
> to know whether one buffer hasn't be completed by the previous engine and
> the next engine should block wait but without cpu blocked too. Thanks
>
> Regards
>
>
> _______________________________________________
> linaro-dev mailing list
> linaro-dev@lists.linaro.org
> http://lists.linaro.org/mailman/listinfo/linaro-dev
>

_______________________________________________
linaro-dev mailing list
linaro-dev@lists.linaro.org
http://lists.linaro.org/mailman/listinfo/linaro-dev

Reply via email to