Hi all,

thanks to the restless efforts of the User Platforms team and friends,
we have concluded our clutter/mutter/clutk/unity work for the previous
cycle. Although we didn't get to the point of providing an ultra smooth
user experience, this is still a great success and more than we hoped
for at the beginning of the cycle.

You can find all the related packages at ppa:asac/armel1.

For those who are wondering, the fact that Unity will now move to compiz
does not invalidate our efforts at all. Unity was just a means to an
end, a way to recognize some of the ingredients that are needed to
provide a smooth user experience on ARM (and GLES2.0 platforms in
general).

Some highlights from our efforts:

 * We clearly communicated our technical and distribution related needs
   to upstream clutter and contributed patches to support our goals. As
   a result, clutter is progressively becoming more friendly to
   distributions that need to ship multiple backends and perform runtime
   selection.

 * We standardized on and provided a proof-of-concept implementation
   for accelerated WM compositing using the EGL_KHR_image_pixmap and
   GL_OES_EGL_image extensions for EGL/GLES2.0. This is a critical
   feature for providing a smooth user experience on GLES2.0 based
   platforms.

 * We provided vendors with a real-world test case that can be used
   to exercise their drivers on. 
   
For the next cycle we are moving away from active development on clutter
and mutter, but we will still keep an eye on them (esp. clutter). We may
even be able do some more work on them if we have the resources and
there is a high demand for it.

Thanks,
User Platforms team

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