They are effectively colliding, which you've avoided by moving them as pitched rests. I suggest you get rid of the pitched rests and the stemXX commands, and use voiceOne and voiceTwo for the upper and lower voices.
-- Phil Holmes ----- Original Message ----- From: bart deruyter To: lilypond-user@gnu.org Sent: Friday, September 05, 2014 2:53 PM Subject: rest collisions warning but no collision Hi all, running this code (also in attachment) results in a warning saying there are too many colliding rests. I don't see where the collision could be though, the warning shouldn't be there in my opinion. I know it renders fine, but still, I prefer results without warnings, it makes me worry that I've done something wrong... :-) If there is something wrong in my code... don't hesitate to tell I've also attatched an image. \version "2.18.0" \paper { } global = { \key a \major \time 3/4 } upper = \relative a { \global g'4\rest d8 fis a fis \bar "|." } lower = \relative a, { \global s2. } upperSecond = \relative a { a16\rest a_( b) a \stemDown d a fis' a, a' a, fis' a, | } \score { \new Staff \with { midiInstrument = "acoustic guitar (nylon)" } { \clef "treble_8" << \upper \\ \lower \\ \upperSecond>> } \layout { } \midi { \context { \Score } } \header { } } http://www.bartart3d.be/ On facebook On Twitter On Identi.ca On Google+ ------------------------------------------------------------------------------ _______________________________________________ lilypond-user mailing list lilypond-user@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-user
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