flup2 wrote > I don't "install" it like a Unix program. I just expand the archive in the > Applications folder. That way, the path to frescobaldi binary looks like: > /Applications/frescobaldi/frescobaldi (the first "frescobaldi is the > folder name, the second one is the binary itself).
I've added more explanation of this to the wiki page, along with some other minor edits and typo fixes: https://github.com/wbsoft/frescobaldi/wiki/Frescobaldi-Mac-OS-X-install-guide Today I was able to upgrade my frescobaldi to 2.0.10 with the help of this guide. Thanks again Philippe! -Paul P.S. I noticed that the launcher (if you don't set it to "output: none") reported the following errors, but everything seems to work just fine anyway. I don't know if this is expected or not. QPainter::begin: Paint device returned engine == 0, type: 3 QPainter::save: Painter not active QPainter::setPen: Painter not active QPainter::setBrush: Painter not active QPainter::setRenderHint: Painter must be active to set rendering hints <snip...> QPainter::setOpacity: Painter not active QPainter::restore: Unbalanced save/restore QPainter::end: Painter not active, aborted -- View this message in context: http://lilypond.1069038.n5.nabble.com/Frecobaldi-2-Mac-OS-X-install-guide-tp145898p146372.html Sent from the User mailing list archive at Nabble.com. _______________________________________________ lilypond-user mailing list lilypond-user@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-user