Hello Andrea, This may be possible, but I'm affraid I'm pretty much a Scheme illiterate myself. I'd suggest you doing it in python (which is a language you seem to know well). This is what i do.
best, Victor. On 4/1/07, Andrea Valle <[EMAIL PROTECTED]> wrote:
Thanks a lot Victor, I'm working with your method 2. Really nice, to be included in docs. I was thinking. Premise: I know nothing of lily's internals and about scheme. But: As all the trick is to exactly calculate the offset of the noteheads, wouldn't be possible to add such a calculation as a a sort of macro so to implement \startgliss \stopgliss? Best -a- On 31 Mar 2007, at 00:11, Trevor Bača wrote: On 3/30/07, v!ctor [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: Hello Trevor, Andrea, all, Back when I suggested the inclusion of this feature in Lilypond Han-Wen gave me a brief explanation of why this was complicated to implement. Didn't fully understand, but in general this seems to require a major rewrite of the way glissandi (and probably line spanners in general) operate, which is not trivial and would be expensive. Since then I've found that this feature is not really necessary if you are willing to do some Lilypond bending. First of all, what's wrong with Lilypond's glissandi? Why add this as a new feature? Lilypond's requires you to beak a long glissando into short ones, which is not a problem per se. The problem is that, since notes fall on a quantized grid of lines and spaces, the long glissando line looks crooked or jagged. No mortal sin, but it's *very* annoying. See attached figure bad_gliss.png There are 2 ways of doing straight lined glissandi. Method 1 involves using two voices. It looks great on page, but if you do it this way you will find unpleasant Lilypond behavior, in addition to constant warnings (no harm) of clashing note columns. One of the main problems is that using this method you are bound to have long glissandi that extend beyond the system and Lilypond (at least till version 2.9.x) didn't know how to handle these automatically). So you are forced to break the glissando at least at system breaks anyway. The second method I've found to be much more elegant. It uses less code and stick to the current Lilypond assumption of always connecting contiguous notes. In addition, the stem always ends exactly at the glissando line. Its only drawback is that you need to do some calculation of where exactly in the Y axis the inner headless notes should fall. To do this you simply interpolate between the extreme notes of the glissando and find the correct Y values for the inner notes, then change NoteHead #'Y-offset for these inner notes. Remember that this Y-offset is relative to the center line of the staff, so you need to add or subtract the distance between the innermost note and the staff's center line from your calculation. Of course you also have to hide the heads. See attachment good_gliss.png for example of both methods. Here's the code for the two methods: %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \version "2.11.20" \layout{ ragged-last = ##t \context{\Score \override Glissando #'bound-details #'right #'padding = #0.0 \override Glissando #'bound-details #'left #'padding = #0.0 } } % ----------------------------------------------------------------------------- % normal Lilypond glissando \new Staff="staff0"{ \new Voice="one"{ c'8[\glissando \once \override Voice.NoteHead #'transparent =##t f'8\glissando a'8] } } % ----------------------------------------------------------------------------- % method 1: use two voices. one for note heads and durations, the other for glissando line. % with this method you will get -- waring: ignoring too many clashing note columns. \new Staff="staff1"{ << \new Voice="one"{ c'8[ \once \override Voice.NoteHead #'transparent =##t f'8 a'8] } \new Voice="two"{ %\override Voice.Beam #'transparent =##t \override Voice.Stem #'transparent =##t \override Voice.Dots #'transparent =##t \override Voice.NoteHead #'transparent =##t %\override LedgerLineSpanner #'transparent = ##t c'8*2[\glissando a'8] } >> } % ----------------------------------------------------------------------------- % method 2: use only one voice. simply hide the head of the inner note(s) and shift Y position to the exact place. % a) Distance form c' to a' in staff lines is a'-c' = 2.5. % b) Since f' is exactly between c' and a', f' = 2.5/2 = 1.25 above c'. % c) Since a' is 0.5 lines away from the staff's center line, f' should be Y-offset by 1.25+0.5 down. i.e. -1.75 % This gives exact placement of f'. \new Staff="staff2"{ \new Voice="one"{ c'8[\glissando \once \override Voice.NoteHead #'transparent =##t \once \override Voice.NoteHead #'Y-offset =#-1.75 f'8\glissando a'8] } } %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Hi Víctor, You can get rid of the clashing note column warnings with ... \override NoteColumn #'ignore-collision = ##t ... which exists specifically to allow us to use complex "layered" notations in multiple voices this way. Very neat examples! -- Trevor Bača [EMAIL PROTECTED] -------------------------------------------------- Andrea Valle -------------------------------------------------- CIRMA - DAMS Università degli Studi di Torino --> http://www.cirma.unito.it/andrea/ --> [EMAIL PROTECTED] --------------------------------------------------
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