I am using the template provided in the manual. I have changed the formating
of the ChoirStaff a bit, but otherwise it is unchanged. I have attached a
reduced version of my current code in a followup post (!?) as it doesn't seem
to matter where I put it in this one, I am accused of top-posting! [It seems
fine to have a script to check for top-posting, but what if it's wrong?!)
My question is how to override the dynamics on the piano reduction. I would
be happy with just -say- the soprano dynamics on the piano score. My
inclination is to \remove the Dynamic_Engraver from the relevent voices, but I
don't seem to understand the syntax for this. Something like the following
with a similar snippet for the bass clef.
\new PianoStaff <<
\new Staff { \clef treble
\set Staff.printPartCombineTexts = ##f
\partcombine { \context Voice \with { \remove Dynamic_engraver }
{ \Key \Time \sopranoMusic }
{ \Key \Time \altoMusic }
}
}
or...
\new PianoStaff <<
\new Staff { \clef treble
\set Staff.printPartCombineTexts = ##f
\partcombine
{ \Key \Time \sopranoMusic }
{ { \context Voice \with{ \remove Dynamic_engraver } \Key \Time
\altoMusic }
}
}
I suspect another solution would be to create another music stream with just
the dynamics, and only add the soprano to the piano score. I am thinking that
I will find it easier to add the dynamics inline with the music, but if this
is the only solution...
Thanks much. If anyone has the time or inclination, I'm having a hard time
figuring out from the manual just what context a \partcombine is. Hence, I am
finding it difficult to refer to it's context for \override or \remove. Can
it be made into a named context like Staffs and Voices? Also what type of
arguments does it take - voices, or music streams, or something else?
Jonathan
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