Greetings,
It seems that, under certain circumstances,
TextSpanner misbehaves. Bug or not, this is probably my fault for bad
organisation. I attach a .ly file that shows this in effect.
Notice how the textspanner doesn't extend to its
full duration. Now recompile the file, but remove the line, \context Voice = "2"
{ \voiceTwo \pedal }, and notice how
Since the disappears when I comment out this line,
I think that this problem is due to the way my polyphony is arranged. I can't,
however, see a better way. I need three voices for the notes themselves, and
then another one for the dynamics/textspanners/other markings.
Thanks for your time,
Stewart
|
\version "2.8.0" top = \relative c'' { \repeat unfold 3 { g,,32 g'' g g g,32 g' g g g,32 g' g g g,32 g' g g g,32 g' g g g,32 g' g g} }
pedal = \relative c' { g,2. | g | g | } bottom = \relative c' { \repeat unfold 3 { s8 g g g g g | } } dynamics = \relative { s2.\p } fingering = \relative { s2.^\markup "fingering" } barring = \relative { \override TextSpanner #'edge-text = #'("start" . "end") \override TextSpanner #'padding = #6 s2.\startTextSpan | s2. | \break s2 s8 s16 s32 s\stopTextSpan | } << \context Staff = guitar { \clef "G_8" \time 3/4 #(override-auto-beam-setting '(end * * * *) 1 4 'Staff) #(override-auto-beam-setting '(end * * * *) 1 2 'Staff) #(override-auto-beam-setting '(end * * * *) 3 4 'Staff) \override Staff.NoteCollision #'merge-differently-headed = ##t \override Staff.NoteCollision #'merge-differently-dotted = ##t << \context Voice = "1" { \voiceOne \top } %%%remove the line below, and the textspanner works correctly \context Voice = "2" { \voiceTwo \pedal } \context Voice = "4" { \voiceFour \bottom } \context Voice = "3" { \voiceThree << \dynamics \\ << \fingering \\ \barring >> >> } >> } >>
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