Torsten Hämmerle <[email protected]> writes:

> Schneidy wrote
>> The first fingerings are independently positioned while the second
>> integrate the accidental sign to calculate the padding.
>> This happend with sharp glyph only.
>> I guess it has something to do with upper 'Y-extent from the fingering --
>> not from the glyph(?) --, however I did not find any issue.
>> Any idea?
>
>
> Hi Pierre,
>
> Yes, it's the sharp glyph that pushes the fingering away.
> More precisely, it's the horizontal skylines. You can easily verify this by
> reducing Staff.Accidental.font-size until the 2 fits beneath the sharp
> accidental.
>
> So this isn't a bug, it's a feature.

A feature of the placement algorithm and a bug of the character design
maybe?

-- 
David Kastrup

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