On Thu, Jul 12, 2018 at 4:15 PM, David Kastrup <d...@gnu.org> wrote: > Karlin High <karlinh...@gmail.com> writes: > > > On 7/12/2018 1:17 PM, Freeman Gilmore wrote: > >> I am using Frescobaldi and studying the Scheme Book. When I compile, > >> > >> mylist = #( list 'red random 12 ) > >> #(display mylist) > > > > If this is an exercise to demonstrate random numbers, I wonder if it > > needs more parentheses. > > > > % CODE > > \version "2.19.80" > > mylist = #(list 'red (random 12)) > > #(display mylist) > > % END CODE > > > > If I run it that way in Frescobaldi, it always returns: (red 3) > > > > If I use lilypond scheme-sandbox, I get things like this: > > > > guile> (list 'red (random 12)) > > (red 3) > > guile> (list 'red (random 12)) > > (red 4) > > You could read the documentation for random. > > Note that the initial value of ‘*random-state*’ is the same every > time Guile starts up. Therefore, if you don’t pass a STATE parameter > to > the above procedures, and you don’t set ‘*random-state*’ to > ‘(seed->random-state your-seed)’, where ‘your-seed’ is something that > _isn’t_ the same every time, you’ll get the same sequence of “random” > numbers on every run. > > For example, unless the relevant source code has changed, ‘(map > random (cdr (iota 30)))’, if the first use of random numbers since > Guile > started up, will always give: > > (map random (cdr (iota 19))) > ⇒ > (0 1 1 2 2 2 1 2 6 7 10 0 5 3 12 5 5 12) > > To seed the random state in a sensible way for non-security-critical > applications, do this during initialization of your program: > > (set! *random-state* (random-state-from-platform)) > > > > -- > David Kastrup > David:
"random" has nothing to go with it, replace it with a different procedure I.e. "display" and it will do the same thing. Thank you,ƒg
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