https://codereview.appspot.com/8613043/diff/5001/Documentation/changes.tely File Documentation/changes.tely (right):
https://codereview.appspot.com/8613043/diff/5001/Documentation/changes.tely#newcode156 Documentation/changes.tely:156: using an integral-like approach. This generally results in more On 2013/04/12 06:53:34, Keith wrote:
What is an integral?
Indeed, many users won't be familiar with this mathematical concept. I wanted to give a hint about how things work without being too wordy (i.e. that the objects' outlines are being approximated using simple functions (https://en.wikipedia.org/wiki/Simple_function - i don't know how to name it better... "stair function"??)). Suggestions for better term? https://codereview.appspot.com/8613043/diff/5001/Documentation/changes.tely#newcode162 Documentation/changes.tely:162: c'4\f a4\f d\f( f) On 2013/04/12 06:53:34, Keith wrote:
d'4-.\downbow a4^"r'venu..." c \tempo "T1" e
shows more of the affected grob types
good idea. actually, placement of d4-.\downbow looks like a bug to me. Its too similar to square fermata. Another case where magnetic skylines would help. https://codereview.appspot.com/8613043/diff/5001/Documentation/changes.tely#newcode178 Documentation/changes.tely:178: Affected grobs include @code{Accidentals}, @code{Beams}, @code{Clefs}, On 2013/04/12 06:53:34, Keith wrote:
What is a grob?
Done. https://codereview.appspot.com/8613043/ _______________________________________________ lilypond-devel mailing list lilypond-devel@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-devel