> The problem is that this requires another layer of code.  The
> collision code works for beams individually.  For this to be
> resolved like this, there needs to be coordination between the two
> beams.  This is much harder, because many such collisions may be
> chained together, eg.
> 
> <<
>    { s8 c[ c] c[ c] s8 } \\
>    { c[ c] c[ c] c[ ] }
>  >>

Hmm.  What about adding some commands to restrict such collosion
resolution horizontally?  I'm quite sure that most of the problems are
local, and the user knows in advance where it happens so that it can
be tagged with, say, \startFullBeamCollisionHandling and
\stopFullBeamCollisionHandling.


    Werner

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