On Thu, Feb 3, 2011 at 12:26 AM, m...@apollinemike.com <m...@apollinemike.com> wrote: > The most recent patch set only has a single pass through beam quanting. I > don't believe it adds significant overhead to a score's compile time, > although I'd need someone to do some benchmarking to verify that. > http://codereview.appspot.com/4022045 > Han-Wen: could you summarize again your main objections to this approach? I
I think the collisions should be done as part of the scoring, not as a separate function that happens afterwards. I also think that any notion of 'pressure' should follow automatically from the scoring. -- Han-Wen Nienhuys - han...@xs4all.nl - http://www.xs4all.nl/~hanwen _______________________________________________ lilypond-devel mailing list lilypond-devel@gnu.org http://lists.gnu.org/mailman/listinfo/lilypond-devel