Hey all, I am trying to understand beam-quanting.cc better, and I think I know how I'm gonna tackle this.
I'm going to put my collision callback before beam quanting, and then try something to the effect of: if (the beam was pushed up during the collision callback) impose an insanely prohibitive demerit for the beam position going down in the quanting else if (the beam was pushed down during the collision callback) impose an insanely prohibitive demerit for the beam position going up in the quanting Could anyone give me a quick primer on how to do that? Cheers, MS _______________________________________________ lilypond-devel mailing list lilypond-devel@gnu.org http://lists.gnu.org/mailman/listinfo/lilypond-devel