Trevor Daniels wrote:
So, for the example in question, the NR should certainly state
categorically what the voice names are in the various constructs, and
examples showing the differences would be fine. But I don't think
there is any need to put lengthy explanations in the NR - it's a
reference document - they really need to go in the LM.
So maybe we need an explanation of using voice naming in this way
somewhere in the LM. Any suggestions? And the NR should certainly
list all the context names that are assigned by default somewhere.
Perhaps I'll work that into the section on Contexts. What do you think?
Note that the use of the trick
\new Voice = "1" { ... <<{...} \\ {...}>> ... }
only works if you have a single Staff (or at most one Staff with
polyphony), since otherwise
you would have several \new Voice = "1" in the same score, which doesn't
work.
Therefore, it's fairly esoteric and perhaps something that shouldn't be
taught in the LM.
/Mats
Trevor
----- Original Message ----- From: "Francisco Vila"
<[EMAIL PROTECTED]>
To: "Mats Bengtsson" <[EMAIL PROTECTED]>; <lilypond-devel@gnu.org>
Cc: "Paul Scott" <[EMAIL PROTECTED]>; "LilyPond User"
<[EMAIL PROTECTED]>
Sent: Wednesday, August 06, 2008 12:47 AM
Subject: Re: lyrics following split voices
2008/8/5 Mats Bengtsson <[EMAIL PROTECTED]>:
I'm surprised that nobody answered exactly this question. If you
name your
main voice "1", then the upper voice of the <<{...} \\ {...} >>
construct
will stay the same Voice context as the single voice.
That's true, it is explained in LM 3.2.1 I'm hearing Voices
...tangentially. One has to deduct this when he reads 'The Voice
contexts bear the names "1", "2", etc.'
I propose: to add some lines explaining this very case: how to make
the single voice to keep being the same, although a second voice
arrives. LM 3.2.2 Explicitly instantiating voices does explain that
(the red diamonds example), but does not mention the trick of calling
the voice "1" ! It rather uses a simple << .. \new Voice>> construct.
Note, though that the
<<{...} \\ {...} >> construct will add property settings equivalent
to the
\voiceOne command, so you have to explicitly insert a \oneVoice
afterwards
to revert to the default settings:
Again, this is only tangentially explained in LM 3.2.2 because the
\oneVoice command is used with no previous <<\\>>construct !
I could not have figured this, without your help. Thanks!
Now I suppose I have to take the compromise to write this down in NR
Simultaneous Notes.
--
Francisco Vila. Badajoz (Spain)
http://www.paconet.org
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=============================================
Mats Bengtsson
Signal Processing
School of Electrical Engineering
Royal Institute of Technology (KTH)
SE-100 44 STOCKHOLM
Sweden
Phone: (+46) 8 790 8463
Fax: (+46) 8 790 7260
Email: [EMAIL PROTECTED]
WWW: http://www.s3.kth.se/~mabe
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