> It would also deal solve some numerical accuracy issues. If I have 2 > double-sharps a third apart, the bottom of one is _exactly_ at the > same y-coordinate as the top of the other. Since we currently do > skylines as boxes with vertical sides, it would only take some > floating point error to cause the skylines not to collide and the > double-sharps to end up vertically stacked. With sloped skylines, a > tiny error would only cause them to move towards each other by a > proportional amount.
Well, just add some espilon to the values to avoid completely identical values. Knuth uses similar strategies for Metafont. Werner _______________________________________________ lilypond-devel mailing list lilypond-devel@gnu.org http://lists.gnu.org/mailman/listinfo/lilypond-devel