Matteo Campanelli wrote: > I created a class that extends SdrTextPrimitive2D. The derived > class - SdrChainedTextPrimitive2D - should be used for dealing with > text in chained text boxes. > Cool!
> 1) SdrChainedTextPrimitive2D::create2DDecomposition should return a > Primitive2DSequence. What is this for? > That's a one-level-more-simpler version of the scene graph. If e.g. you've already plain text portions, their decomposition would then yield poly-polygons of the glyphs. For your case: return a single SdrBlockTextPrimitive2D (or SdrAutoFitTextPrimitive2D, depending on the setup), with the text that should be in the current shape. > Currently I'm returning an empty sequence on which I apply the following > mysterious method other similar classes are using: > encapsulateWithTextHierarchyBlockPrimitive2D(aEmptySequence) > With the above change, that should no longer be necessary. > 2) SdrChainedTextPrimitive2D::createTransformedClone, I have no idea what > this is for. > Just fold in the transformation matrix, like e.g. for SdrAutoFitTextPrimitive2D. HTH, -- Thorsten
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