chart2/opengl/shape3DVertexShaderBatch.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
New commits: commit 6b446f95dd77156eac972416072d505a2adf7181 Author: Markus Mohrhard <markus.mohrh...@collabora.co.uk> Date: Wed May 28 18:08:45 2014 +0200 remove tab in shader Change-Id: I8641b8c0b478dd23d312fb4e8eed8aa98eb7035e diff --git a/chart2/opengl/shape3DVertexShaderBatch.glsl b/chart2/opengl/shape3DVertexShaderBatch.glsl index 8c27c7a..e0a1d30 100644 --- a/chart2/opengl/shape3DVertexShaderBatch.glsl +++ b/chart2/opengl/shape3DVertexShaderBatch.glsl @@ -28,7 +28,7 @@ void main() normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace); - fragBarColor = barColor; + fragBarColor = barColor; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libreoffice-commits