chart2/source/view/charttypes/GL3DBarChart.cxx | 4 ++-- chart2/source/view/main/GL3DRenderer.cxx | 14 +++++++------- 2 files changed, 9 insertions(+), 9 deletions(-)
New commits: commit 7da3ce7cdb05bcced9ba61724e33d7a395e44e10 Author: Fridrich Å trba <fridrich.st...@bluewin.ch> Date: Mon May 26 23:25:25 2014 +0200 Allow building with more recent glm versions Use glm::scale(glm::vec3(x, y, z)) instead of glm::scale(x, y, z) Change-Id: Id307b830c0ee6cf69514e117ee1e3811a65f8bfd diff --git a/chart2/source/view/charttypes/GL3DBarChart.cxx b/chart2/source/view/charttypes/GL3DBarChart.cxx index 3882f8b..455b9e4 100644 --- a/chart2/source/view/charttypes/GL3DBarChart.cxx +++ b/chart2/source/view/charttypes/GL3DBarChart.cxx @@ -167,8 +167,8 @@ void GL3DBarChart::create3DShapes(const boost::ptr_vector<VDataSeries>& rDataSer float nVal = rDataSeries.getYValue(nIndex); float nXPos = nIndex * (nBarSizeX + nBarDistanceX) + nBarDistanceX; - glm::mat4 aScaleMatrix = glm::scale(nBarSizeX, nBarSizeY, float(nVal/nMaxVal)); - glm::mat4 aTranslationMatrix = glm::translate(nXPos, nYPos, 0.0f); + glm::mat4 aScaleMatrix = glm::scale(glm::vec3(nBarSizeX, nBarSizeY, float(nVal/nMaxVal))); + glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(nXPos, nYPos, 0.0f)); glm::mat4 aBarPosition = aTranslationMatrix * aScaleMatrix; maBarMap.insert(std::pair<sal_uInt32, BarInformation>(nId, diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx index 278dc56..061db79 100644 --- a/chart2/source/view/main/GL3DRenderer.cxx +++ b/chart2/source/view/main/GL3DRenderer.cxx @@ -991,7 +991,7 @@ void OpenGL3DRenderer::AddShape3DExtrudeObject(bool roundedCorner, sal_uInt32 nC m_Extrude3DInfo.yScale = glm::length(DirY); m_Extrude3DInfo.zScale = glm::length(DirZ); glm::mat4 transformMatrixInverse = glm::inverse(glm::translate(glm::vec3(tranform))); - glm::mat4 scaleMatrixInverse = glm::inverse(glm::scale(m_Extrude3DInfo.xScale, m_Extrude3DInfo.yScale, m_Extrude3DInfo.zScale)); + glm::mat4 scaleMatrixInverse = glm::inverse(glm::scale(glm::vec3(m_Extrude3DInfo.xScale, m_Extrude3DInfo.yScale, m_Extrude3DInfo.zScale))); m_Extrude3DInfo.rotation = transformMatrixInverse * modelMatrix * scaleMatrixInverse; //color @@ -1094,7 +1094,7 @@ void OpenGL3DRenderer::RenderExtrudeFlatSurface(const Extrude3DInfo& extrude3D, extrude3D.yTransform, extrude3D.zTransform}; glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z)); - glm::mat4 flatScale = glm::scale(xyScale, xyScale, xyScale); + glm::mat4 flatScale = glm::scale(glm::vec3(xyScale, xyScale, xyScale)); m_Model = aTranslationMatrix * extrude3D.rotation * flatScale; if(!mbPickingMode) { @@ -1135,7 +1135,7 @@ void OpenGL3DRenderer::RenderExtrudeBottomSurface(const Extrude3DInfo& extrude3D else { glm::mat4 topTrans = glm::translate(glm::vec3(0.0, 0.0, actualZTrans)); - glm::mat4 topScale = glm::scale(xyScale, xyScale, xyScale); + glm::mat4 topScale = glm::scale(glm::vec3(xyScale, xyScale, xyScale)); glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z)); m_Model = aTranslationMatrix * extrude3D.rotation * topTrans * topScale; } @@ -1174,7 +1174,7 @@ void OpenGL3DRenderer::RenderExtrudeMiddleSurface(const Extrude3DInfo& extrude3D } else { - glm::mat4 scale = glm::scale(xyScale, xyScale,actualZScale); + glm::mat4 scale = glm::scale(glm::vec3(xyScale, xyScale,actualZScale)); glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z)); m_Model = aTranslationMatrix * extrude3D.rotation * scale; } @@ -1215,7 +1215,7 @@ void OpenGL3DRenderer::RenderExtrudeTopSurface(const Extrude3DInfo& extrude3D) //yScale /= (float)(1 + BOTTOM_THRESHOLD); zScale /= (float)(m_RoundBarMesh.bottomThreshold); glm::mat4 orgTrans = glm::translate(glm::vec3(0.0, 0.0, -1.0)); - glm::mat4 scale = glm::scale(xyScale, xyScale, zScale); + glm::mat4 scale = glm::scale(glm::vec3(xyScale, xyScale, zScale)); //MoveModelf(trans, angle, scale); glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z)); m_Model = aTranslationMatrix * extrude3D.rotation * scale * orgTrans; @@ -1225,7 +1225,7 @@ void OpenGL3DRenderer::RenderExtrudeTopSurface(const Extrude3DInfo& extrude3D) // use different matrices for different parts glm::mat4 orgTrans = glm::translate(glm::vec3(0.0, 0.0, -1.0)); glm::mat4 topTrans = glm::translate(glm::vec3(0.0, 0.0, actualZTrans)); - glm::mat4 topScale = glm::scale(xyScale, xyScale, xyScale); + glm::mat4 topScale = glm::scale(glm::vec3(xyScale, xyScale, xyScale)); glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z)); m_Model = aTranslationMatrix * extrude3D.rotation * topTrans * topScale * orgTrans; } @@ -1253,7 +1253,7 @@ void OpenGL3DRenderer::RenderNonRoundedBar(const Extrude3DInfo& extrude3D) float yScale = extrude3D.yScale; float zScale = extrude3D.zScale; glm::mat4 transformMatrix = glm::translate(glm::vec3(extrude3D.xTransform, extrude3D.yTransform, extrude3D.zTransform)); - glm::mat4 scaleMatrix = glm::scale(xScale, yScale, zScale); + glm::mat4 scaleMatrix = glm::scale(glm::vec3(xScale, yScale, zScale)); m_Model = transformMatrix * extrude3D.rotation * scaleMatrix; if (extrude3D.reverse) {
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