drawinglayer/source/primitive2d/gridprimitive2d.cxx |    2 +-
 vcl/win/source/gdi/salgdi.cxx                       |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

New commits:
commit f420a49a76030b0cf4b38ba13f9630c212bc6418
Author: Tor Lillqvist <t...@collabora.com>
Date:   Wed Apr 23 08:19:08 2014 +0300

    Fix typo: s/potentioal/potential
    
    Change-Id: I13eecb1d4f79ec022228a95f9ce18ed667e4ef3f

diff --git a/drawinglayer/source/primitive2d/gridprimitive2d.cxx 
b/drawinglayer/source/primitive2d/gridprimitive2d.cxx
index afbd65e..49a675d 100644
--- a/drawinglayer/source/primitive2d/gridprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/gridprimitive2d.cxx
@@ -127,7 +127,7 @@ namespace drawinglayer
 
                 if(rViewInformation.getDiscreteViewport().isEmpty())
                 {
-                    // not set, use logic size to travel over all potentioal 
grid points
+                    // not set, use logic size to travel over all potential 
grid points
                     aExtendedViewport = basegfx::B2DRange(0.0, 0.0, 
aScale.getX(), aScale.getY());
                 }
                 else
diff --git a/vcl/win/source/gdi/salgdi.cxx b/vcl/win/source/gdi/salgdi.cxx
index 9cb39cc..31af876 100644
--- a/vcl/win/source/gdi/salgdi.cxx
+++ b/vcl/win/source/gdi/salgdi.cxx
@@ -809,7 +809,7 @@ bool WinSalGraphics::setClipRegion( const Region& i_rClip )
 
     if(bUsePolygon)
     {
-        // #i122149# check the comment above to know that this may lead to 
potentioal repaint
+        // #i122149# check the comment above to know that this may lead to 
potential repaint
         // problems. It may be solved (if needed) by scaling the polygon by 
one in X
         // and Y. Currently the workaround to only use it if really 
unavoidable will
         // solve most cases. When someone is really using polygon-based 
Regions he
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