drawinglayer/source/processor2d/vclhelperbufferdevice.cxx | 8 ++++++++ 1 file changed, 8 insertions(+)
New commits: commit fecd4c53ffdb74881e88b8fc1707a58249e1a0a9 Author: Tor Lillqvist <t...@collabora.com> Date: Tue Apr 1 17:02:33 2014 +0300 Clear the VirtualDevice we create for an impBufferDevice on iOS Helps rendering of complex SmartArt with shapes a lot, especially such that include shadows. Exact mechanism unknown. Possibly on other platforms virtual devices get implicitly "cleared" when created? Sigh, fun. SmartArt is still not rendered fully like on desktop (OS X), though. Change-Id: I1bf92e85b5659ab7f9f4d843b77619de3af36d10 diff --git a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx index 59d5885..2245520 100644 --- a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx +++ b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx @@ -233,7 +233,15 @@ namespace drawinglayer if(isVisible()) { +#ifdef IOS + // Exact mechanism unknown, but for some reason SmartArt + // rendering, especially shadows, is broken on iOS unless + // we pass 'true' here. Are virtual devices always de + // facto cleared when created on other platforms? + mpContent = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), true, 0); +#else mpContent = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), false, 0); +#endif // #i93485# assert when copying from window to VDev is used OSL_ENSURE(mrOutDev.GetOutDevType() != OUTDEV_WINDOW, _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libreoffice-commits