include/svx/sdr/contact/viewobjectcontactofopenglobj.hxx | 4 ---- svx/Library_svxcore.mk | 3 --- svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx | 3 --- 3 files changed, 10 deletions(-)
New commits: commit 10be411f33c69db83cc5de410eaddf2d297608ae Author: Zolnai Tamás <tamas.zol...@collabora.com> Date: Fri Mar 21 17:34:19 2014 +0100 Remove opengl usage from svx until we can't solve building problems Change-Id: I45b2e0f772f7bcc47bc2e0ce2c7639ef775b379b diff --git a/include/svx/sdr/contact/viewobjectcontactofopenglobj.hxx b/include/svx/sdr/contact/viewobjectcontactofopenglobj.hxx index 00e1dff..8781aa4 100644 --- a/include/svx/sdr/contact/viewobjectcontactofopenglobj.hxx +++ b/include/svx/sdr/contact/viewobjectcontactofopenglobj.hxx @@ -11,7 +11,6 @@ #define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACTOFOPENGL_HXX #include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx> -#include <vcl/OpenGLContext.hxx> class Window; @@ -26,9 +25,6 @@ public: protected: Window* getWindow() const; - -private: - OpenGLContext m_aOpenGLContext; }; } // namespace sdr diff --git a/svx/Library_svxcore.mk b/svx/Library_svxcore.mk index b3c3521..f26479c 100644 --- a/svx/Library_svxcore.mk +++ b/svx/Library_svxcore.mk @@ -75,7 +75,6 @@ $(eval $(call gb_Library_use_libraries,svxcore,\ utl \ vcl \ xo \ - $(if $(filter FREEBSD LINUX MACOSX WNT,$(OS)),vclopengl) \ $(gb_UWINAPI) \ )) @@ -83,8 +82,6 @@ $(eval $(call gb_Library_use_externals,svxcore,\ boost_headers \ icuuc \ icu_headers \ - mesa_headers \ - glew \ )) $(eval $(call gb_Library_add_exception_objects,svxcore,\ diff --git a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx index 1689468..2cf0086 100644 --- a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx +++ b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx @@ -18,9 +18,6 @@ ViewObjectContactOfOpenGLObj::ViewObjectContactOfOpenGLObj( ObjectContact& rObjectContact, ViewContact& rViewContact ) : ViewObjectContactOfSdrObj( rObjectContact, rViewContact ) { - m_aOpenGLContext.init(getWindow()); - // Set a dummy size to make the window visible - m_aOpenGLContext.setWinSize(Size(200,200)); } ViewObjectContactOfOpenGLObj::~ViewObjectContactOfOpenGLObj()
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