The only bad thing I see is not support the OpenGL-ES 2.x subset: LO won't be fully supported on tablets...
Regards, Rodolfo 2014-02-11 19:10 GMT-02:00 Markus Mohrhard <markus.mohrh...@googlemail.com>: > Hey, > > > > On Mon, Feb 10, 2014 at 7:57 PM, Anthonys Lists <antli...@youngman.org.uk> > wrote: >> >> On 10/02/2014 13:32, Ruslan Kabatsayev wrote: >>> >>> I'd like to note that there're still lots of video cards which are not >>> even 2.0 capable - e.g. intel video in my EEE PC 1015PN only supports >>> OpenGL 1.4 with ARB assembly shaders. Another example would be >>> (although quite old, but still working and actively supported by intel >>> in Mesa) i915G chipset, which has similar characteristics. >>> Also, if you try using Mesa 9.1+ with these, you'll get (exactly, not >>> higher than) OpenGL 2.1 advertised, but really giving you software >>> fallbacks every now and then. >>> So, I'd not like to have an office suite require OpenGL higher than >>> 1.4 (it may use higher versions if they are available, but still not >>> require). >> >> I'll add that I have literally just retired my old No 2 workstation which >> had a Matrox Millenium or similar graphics card - and have also re-purposed >> a Matrox G440. I don't know what OpenGL these are, but the hardware is all >> Y2K era, and still working fine. I suspect that's older than i915 (the >> processors are Socket A). >> > > > I'm sorry but there is no chance that I will support OpenGL 1.x with this > feature. Even if there is still hardware out there it amkes no sense to work > with a standard that is so old that it has been deprecated by Khronos > several years ago. We will simply not support this feature on such hardware. > Luckily glew allows us to make this a runtime check so it will just not be > available. > > It is a bit more complicated with OpenGL 2.x and 3.x as they are much > closer. As it seems most people already have support for 3.x on Linux + > everyone on Windows and modern Macs. In general every recommendation is to > avoid using the compatibility context and use the new core context that was > introduced with 3.0. Targeting OpenGl 1.x with the fixed pipeline is just > stupid while writing new code. > > In general we are making the OpenGL stuff right now runtime optional by > using glew while it was compile time optional before. In general I'm one of > the persons who is more in favor of dropping support for older versions but > I had some discussions with other developers who disagree. We will see how > this plays out. > > Regards, > Markus > > _______________________________________________ > LibreOffice mailing list > LibreOffice@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/libreoffice > _______________________________________________ LibreOffice mailing list LibreOffice@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libreoffice